![]() Reduced Physical Damage taken: This is applies after Physical damage taken, but before Less. Immortal Flesh: -40 to -50 physical damage taken from attacks.There is only one notable example of this: Not sure why, because flat damage reduced is monumentally more valuable if it's lopped off the last step, and it's not like this -X damage stat is too strong. Physical Damage taken from attacks: This stat is gained from some equipment, and applies after armor, but before reduced/less sources. Minor Pantheon deities (Tukohama: 2% per second stationary, up to 8%, Gruthkul: 1% per hit taken recently, up to 5%) Major Pantheon deities (Solaris: 6% if no more than 1 nearby enemy, Lunaris: 1% per nearby enemy, up to 8) Ĭhaos Golem (5% at 22, can be boosted with golem effect).Īscendancy (Juggernaut: 1% per endurance charge, Guardian/Ascendant: 1% per aura, Necromancer: 1% per zombie).Tree (Soul of Steel: 5%, Singular Focus: 4% while channeling, Duelist node: 4% while affected by Guard skill) ĭisintegrator (1% per Shaper/Elder item, up to 9).īasalt Flask (15%, affected by flask effect).Physical damage reduction sources are as follows:Įndurance Charges (4% per, up to 12 with 3 base, 3 from tree, 1 from ascendancy, 1 from Shaper 2H weapon, 2 from rings, and 2 from corrupted Death's Door boots) Physical Damage reduction: This stat is gained from armor and sources which state "additional physical damage reduction." These apply additively with each other, up to a cap of 90%. The 90% cap is only on the first step, here are the other ones: Just so you know, you can mitigate the damage by more than 90%. ![]() This adds up to 5% + 6*5% + 5% = 40% physical damage reduction without any Armour Rating at all.ĭoes that now mean that I will only have to reach 50% damage reduction from Armour to reach the cap of 90%? Because, since Armour formulas are not linear, that would mean that I'd only need 3500 Armour Rating using the same formula as above, which is only approximately 11% of the initial value of 31.500 - which seems a little insane if you ask me. Using ONLY Armour and no other sources of physical damage reduction, I would need a total of 31.500 Armour according to the " Required Armour Rating" formula from the wiki.īut let's say you have 6 Endurance Charges as a Juggernaut, using both Unbreakable (5% less damage taken) and Unrelenting (+1% additional Physical Damage Reduction per Endurance Charge - for a total of 5% reduction per Charge) and Soul of Steel (5% additional Physical Damage Reduction). I want to mitigate a hit of 350 damage (from Heartbound Loop) by 90%. So does that mean, that for the purposes of calculating the amount of Armour Rating I will need to mitigate a specific hit by 90% I can just add all the physical damage reduction sources together except for Armour, subtract that from the 90% cap and then get my new cap I will have to reach via Armour alone?Īs an example. My understanding is that physical damage reduction from Armour and physical damage reduction from other sources (namely: Endurance Charges, Soul of Steel, Juggernaut's Unbreakable node) work at the same time. ![]() For a build I'm making at the moment I want to reach the 90% damage reduction cap for a very specific amount of damage taken.
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