4/9/2023 0 Comments Rails and sails ticket to ride![]() Wild cards, although they come exclusively from the train portion of the travel deck, can be used for either train routes or ship routes. ![]() On the travel cards, there are the harbor designations. On the cards there are a few differences too. On her turn, she turns in three trains, gets three ships in return, and pays a penalty of three points. For example, a player needs a few more ships to complete a route. On her turn, a player can pay a point for each piece she wants to exchange. The other option, to exchange pieces, is pretty straight forward. Two completed tickets earns 30 points and three or more completed tickets throws off 40 points. If your harbor has a single completed ticket of yours going into it, the harbor is worth 20 points at the end of the game. You lose four points for each harbor not placed, but each one you do manage to get on the board pays big dividends. It’s important to place harbors before the end of the game because they can be very valuable. Only one harbor can be placed per city and in order to place it, a player must have two ship and two train cards, all of the same color (wild cards count) and each with a harbor’s anchor symbol on the card. Naturally, the harbor can only be placed at a city on the water, which are noted by anchor symbols on the board. In order to place a harbor, a player must have a route placed going into the city he wishes to build the harbor in. Additionally, players can build harbors or exchange pieces. Players can take travel cards from the supply, claim routes, or draw tickets. Players are dealt a number of travel cards and tickets and play begins in known Ticket to Ride fashion, with a few minor tweaks. It’s up to the player to decide the mix, but she can later swap trains for boats (or the opposite) later in the game for a point penalty. In both versions of this game, each player is given a number of ship and train tokens and forced to decide how many of each to keep to meet a pregame limit before play begins. It’s addressed in the travel cards, but still… Before getting into the differences in tickets and rules, it’s interesting that, despite being called Rails and Sails, the plastic ships are steamers, not masted ships. For each of the five player colors, there are 25 trains, 50 ships, 3 harbors, plus a wooden scoring marker. ![]() There’s a small mountain of plastic tokens. There are 260 cards, including 80 train cards, 60 ship cards (both trains and ships in just six colors/types), 65 tickets for the world, and 55 tickets for the Great Lakes. There’s the huge board that’s double-sided, the world on one side (with routes wrapping from one side to the other) and the Great Lakes on the other. That’s mostly because so many people know Ticket to Ride.īut briefly, we’ll talk about what’s in the box. There’s a lot of familiarity here–the big board, plentiful components, and a mostly known ruleset–and for that reason, we’re not going to go into great detail about the components and rules, like we normally do in our game reviews. With two maps and two types of travel, it’s two games in one–in more ways than just one. The latest iteration of the game, coming to stores this week, is Ticket to Ride: Rails and Sails, a double mapped, stand-alone game that features not just trains, but ships too. It’s on almost everyone’s gateway game list and it’s a heckuva lot of fun. Ticket to Ride has long been the train game to play.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |